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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.09.05 21:57:00 -
[1]
Boost the zealot I say.
Not only does it deal low dmg but that dmg is restricted to EM + thermal to do it. Also no drone bay ect.
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.09.07 04:48:00 -
[2]
Originally by: Lisento Slaven you're throwing in stuff I'm not asking for but used in common setups - and you didn't talk about the 12km optimal thing I mentioned.
If I'm right about the 12km optimal (-50% negated by the 50% bonus from HAC 5) then with sharpshooter 5 (25% bonus to range) you should get 15,000 optimal with Amarr Navy MF right? Or is the 50% bonus calculated in after the Multifreq's -50% negation is in effect meaning a 50% bonus towards 6,000 (optimal after multifreq) which would be 6,000 + 3,000. I'm thinkin it's a negated thing though cause that would make more sense using the base instead of new numbers generated through the chain.
True Sansha stasis web (14km rang, -80% velocity) + 15km optimal with Amarr Navy MF using pulse would be cool. The harbinger would still be more cost effective since it can fit MWD, Cap Injector, Scram, and Web along with a much heavier tank for my purposes of low-sec gate camping though.
My problem with the zealot is that it is not cost effective. I do not know what can be done to the zealot to make it worth the cost. I do not think another turret is necessary although it can be one of many possible ways to make the ship cost effective. Note that when I say cost effective the key word is COST. You can compare this to TECH 1 ships (not even going to mention T2) ranging from Cruisers to Battlecruisers which HAC's should be competitive with (competitive does not mean own against) and you run out of reasons very quickly to use a Zealot. There are much cheaper alternatives that provide greater benefits. This is why the zealot has dropped over 40 mil on average in Domain region with the re-release of an improved, USEFUL, Sacrilege.
Bonus's do not negate each other.
My zealot atm has 10km optimal with multifreq with all skills maxed but HAC at only lvl 4
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.09.07 18:24:00 -
[3]
Originally by: Lisento Slaven
Originally by: twit brent
My zealot atm has 10km optimal with multifreq with all skills maxed but HAC at only lvl 4
That sucks...the penalty comes into effect after the bonus from skills is applied.
I could use Amarr Navy Gamma for more DPS than normal multifreq with an extra 3,125 optimal or go for Amarr Navy Ultraviolet for slightly reduced damage compared to normal multifreq but with an added 8,375 optimal which would put me at 18,375 (this is with HAC4 and Sharpshooter 5).
Too bad it still doesn't warrant the cost =\
The order doesnt matter because they are just multipliers. I think what u did wrong was try to cancel a 50% range bonus with a -50% range bonus of the ammo.
It would take a 100% range bonus to negate a half range multiplier.
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.10.02 22:13:00 -
[4]
Edited by: twit brent on 02/10/2007 22:13:46 Zealot needs the extra turret and a 5% dmg bonus instead of he ROF one (lowering dps while increasing alpha)
Its a HAC thats meant to be a 100% dmg HAC but right now its prety sub par. It has 4 weapon bonuses ffs?
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.10.16 22:38:00 -
[5]
Eagle and zealot both need a 5th turret AFAIK.
Zealot has 4 laser bonuses and its tech 1 varient the omen comes very close to dealing the same DPS.
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